I’m guessing they went for this because the characters are supposed to be somewhat back-woodsy, but it’s a little bothersome if Southern accents get to you. ![]() Be warned: the English dub features strong Southern accents. The pace and style of the animation (as well as the crudeness of the characters) reminded me of a cross between FLCL and Dead Leaves (both also excellent animes). After the first episode, each episode follows the two children through a different themed world: there is a fantasy-themed world, which has “rules” much like an RPG video game (such as Final Fantasy) and a sci-fi world with Giant Robos and a prohibition-era world with gangsters and a scantily clad police force. It’s only 13 episodes, so it doesn’t take very long to get through, and it easily gets weirder and weirder as it goes along. The beginning is somewhat misleading, as it doesn’t really prepare you for where the series is going. In order to get back home, they must learn how to survive each subsequent Abenobashi, according to that version’s terms. Having discovered that a magical protection spell that once encompassed Abenobashi is falling apart, Sasshi and Arumi find themselves being transported through a number of very different Abenobashies than they’re used to. ![]() Even Arumi’s family is preparing to move to Hokkaido. Their families own shops in the arcade, which is having a run of bad economic luck the shops are closing one by one, and everyone is moving out of Abenobashi. Sasshi and Arumi are best friends, having grown up together in Abenobashi, a shopping and amusement center (arcade)/town.
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